Locations ✨
BASE

In every room and bedroom on the base, a flatscreen TV is mounted on the wall in one corner. Though you can turn the TV on and off, it does not seem to be streaming anything at this time.
Common Room
A relaxing area for participants to socialize. The lighting in here is soft neon and changes color every so often, alternating between red, orange, green, grey, purple, gold, pink, and blue. There are several very comfy couches and chairs, side-tables, and coffee tables for you to use as you wish. In each side-table there are notebooks and pens, you heathens. On the wall near a cluster of couches is a TV screen that normally only displays eight symbols on it. If you fiddle with it, however, you have access to a fairly extensive list of romcoms, and some very tasteful softcore pornography.
On the far side of the room is a fully stocked bar. Anything you can think of is in this bar, including garnishes like lemons or salt. There’s the sound of dripping that you can only hear when you’re behind the bar, and it’s just inconsistent enough that you can’t get used to it being in the background.
There’s a hot tub in the corner of the room. The lights at the bottom of the tub follow the neon color changing pattern.
Sleep Bay
Welcome to your sleeping quarters. The Sleep Bay is divided by a hallway, with rooms on either side. Each room has a nameplate with two names on it. At the end of the hallway is a single lamp on the wall.
Check out the rooming page for more information!
Laundry Room
The laundry room has a wall full of washers and dryers, similar to the kind you'd find in a laundromat. Some of the machines don't work, some don't open, and one of them in particular seems like it's always full of water. However, participants will find all items necessary to clean their clothes including detergent, fabric softener, bleach, buckets, washboards and dryer sheets.
Kitchen
The kitchen is state of the art, full of futuristic appliances. Seriously, you’re not even sure what some of these things do. There’s a fridge, two full stove and oven combinations, a walk in freezer, and a pantry. The fridge is always stocked with fresh ingredients, though every once in a while you might find a rotting vegetable or two. Don’t worry, just close the fridge and reopen it, and everything will be fresh again!
Against the opposite wall of all the appliances, however, is a vending machine. It’s touch screen activated. Through a series of menus you can build your own meal that will pop out of the conveyor belt portion of the machine, hot and freshly prepared. You can even pick options that will bundle it up to go. Any food you can think of is on this machine, including foods from home (though if it’s from a restaurant, it’s off-brand. McRonnie’s, anybody?)
Rec Room
There’s just about every form of entertainment you can think of in here. One section has bean-bag chairs and these podchairs. An entertainment cabinet with a TV in it has various movies, video games and board games tucked away inside the drawers. During the initial weekend here, the TV only plays A Recipe for Seduction, presented by KFC. There’s a mini-fridge in the corner with junk food and energy drinks, and an abundant amount of whipped cream cans.
Another section has a couple of knock-off arcade machines, a Dance Dance Revolution machine, table tennis, air hockey, and a basketball hoop.
There’s also a switch on the wall. If you press it, oops, there goes gravity! Enjoy the anti-grav effect. It won’t turn off for an hour.
Gym
GET SWOOOOLE. A spacious room covered in some areas by sturdy floor mats. There’s a smaller boxing ring near the center, complete with mouth guards, head guards, and boxing gloves. Along the walls are various exercise equipment: treadmills, weights, stair masters, and aerobic bikes. Near the ceiling are two pull-up bars for the gals and bros who enjoy competing romantically with their gym partners. For those who want a more relaxing exercise, one corner has a cabinet with yoga mats. In any clear space of wall, there are motivational posters illustrated with buff moogles saying, YOU CAN DO IT! and HANG IN THERE! and MUSCLE MILK GET SWOLE!
Music Room
A large room full of musical needs. One side is neatly organized with one of different musical instruments: a rolling piano, brass, woodwinds, strings, and percussion; if it can play in a band or orchestra, it can be found. There are several three-ring binders of sheets of music from different characters' worlds. On the other side of the room, there's a DJ set-up: a large turntable with thumping audio hookups, and controls for show lights. Unfortunately, the only thing the DJ table plays are frustratingly catch tunes.
In the middle of the room is a slightly raised platform for dancing or playing in groups. Some folding chairs and music stands can be procured from the back wall.
Simulations
This room is completely empty save for the podium in the middle of the room. If you approach this podium, an outline of a hand appears on the top. Upon pressing your hand to this, you’ll hear a voice explain to you that whatever you can dream up can become reality in this room. Go buckwild with virtual reality - it feels, smells, looks, sounds and tastes real.
Just uh, be careful not to get stuck in here. Sometimes you lose track of time, and you end up losing several hours of your life just trying to relive your finest moments. That’s bad, right? Seems like it might be a bad idea to give that much power to one room.
Command Bridge
There are so many buttons and touch screens and levers and switches in here! But none of them budge when you touch them. Everything seems to be running pretty efficiently, though? Occasionally something beeps or flashes, and a button will press, and the beeping will stop. At least someone knows what they’re doing, even if you can’t seem to see them.
There’s also a captain’s chair in the middle of the room. Engage.
Conference Room
Not much here. There’s a long glass table at the head of the room with eight comfy, black office chairs behind it and a large flatscreen TV on the wall above. Two more tables line the walls to the left and the right of the entrance, several chairs available to hold at least forty people. There is also what appears to be a window on the left wall, though there is nothing of interest to look at. Just plain darkness.
Execution Hall
This room branches off from the conference room via a small, airsealed door. Once two people pass through the threshold the door locks tightly and the lights flicker on to reveal a consistently-changing room. There is a window for observation, but the glass cannot be broken. This room can only be accessed on Sundays during a certain hour.
Second Floor
Third Floor
Fourth Floor
Fifth Floor
Sixth Floor
Seventh Floor
Eighth Floor

FIFTH FLOOR
The House
This room appears to be… a perfectly normal home, though the decor leaves much to be desired. Both of its two floors are filled with antique furniture and knick-knacks, crocheted throws on the couches and other furniture, with paintings of cozy little villages and landscapes framed on the walls. The beds in the spare rooms are carefully made, although on the upper floor, everything seems a little dusty and there’s a layer of it on top of those folded blankets-- looks like it doesn’t see much traffic. The lower floor, on the other hand, is clean and well-kept. There appears to be a door to the basement, but it is locked and will not budge. Overall, this is just a comfortable place to spend some time…
Though the longer you stay, the more you’ll notice things amiss. Doors are open that you didn’t leave open. The lights flicker off and on. A message is written in the dust on a nightstand, telling you hello, asking if you’re going to stay a while-- before it disappears, leaving a layer of undisturbed dust behind. Glance into a mirror, and you might catch the vague shape of something behind you.
Nothing will attack, though, no matter how long you stay. The worst that might happen is getting smacked with a cabinet door.
The Woods
It’s difficult to tell how far these woods stretch, thanks to the dense fog. You enter into a clearing, with a fallen log to sit on and a gentle rain falling; it’s chilly out here, though not outright cold, so you may want another layer or two to stay out here. If you decide to explore, you’ll find that the farther you wander, the harder it is to tell where you are or how far, exactly, you’ve walked. Landmarks shift, and there are indistinct shadows out there in the trees, with an occasional echoing howl coming from nowhere in particular. You might hear footsteps behind you if you run, but if you look, no one else is there… and if you look away from any companions you came with, you might find yourselves suddenly separated. You can call out to each other, but it’ll be difficult to tell where their voices are coming from.
However, you will eventually enter the same clearing you started from, even if you’re sure you were going in a straight line. There will be fresh footprints in the dirt there, but they aren’t the same size as anyone present.
The City
Welcome to what appears to be a modern city! Here you can find just about anything you would expect-- shops, restaurants, entertainment-- though none of it can exit the area with you. Enjoy your time hanging out here, if you can!
Because it all seems off, in ways that become immediately apparent when you’re paying attention. The streets have other people in them, but they do not respond to you, and several of them are just going about their business despite a bleeding wound in their chest, or missing parts, or other blatant causes of death. You can see bloodstains scattered around the streets and buildings, but they can’t be wiped up, and you don’t trail blood if you step in a puddle of it. Here and there, you’ll be abruptly faced with the scene of an indistinct figure’s death which appears to play on loop in the spot where it happened… and on rare occasions, you’ll find a shade that’s not simply going about its business, haunting passers-by who are incapable of seeing it. Death is everywhere, here, but nobody else seems to be acknowledging it-- sometimes people even walk right through each other.
If you can get past all that, though, it’s a lovely city!
Life Support
This room is deathly silent. There are 38 pods lined against the walls. Inside each pod are the familiar faces of those you’ve made friends with here. No matter what you do, the glass is unbreakable, and it is impossible to get them out of these pods. Next to each pod is a panel. There are three tabs on the touch screen: the first is the information on their profile, the second is glitched out, and the third is a screen that simply reads: END SUPPORT? with a Y/N choice. Both options are greyed out.