Locations ✨
BASE

In every room and bedroom on the base, a flatscreen TV is mounted on the wall in one corner. Though you can turn the TV on and off, it does not seem to be streaming anything at this time.
Common Room
A relaxing area for participants to socialize. The lighting in here is soft neon and changes color every so often, alternating between red, orange, green, grey, purple, gold, pink, and blue. There are several very comfy couches and chairs, side-tables, and coffee tables for you to use as you wish. In each side-table there are notebooks and pens, you heathens. On the wall near a cluster of couches is a TV screen that normally only displays eight symbols on it. If you fiddle with it, however, you have access to a fairly extensive list of romcoms, and some very tasteful softcore pornography.
On the far side of the room is a fully stocked bar. Anything you can think of is in this bar, including garnishes like lemons or salt. There’s the sound of dripping that you can only hear when you’re behind the bar, and it’s just inconsistent enough that you can’t get used to it being in the background.
There’s a hot tub in the corner of the room. The lights at the bottom of the tub follow the neon color changing pattern.
Sleep Bay
Welcome to your sleeping quarters. The Sleep Bay is divided by a hallway, with rooms on either side. Each room has a nameplate with two names on it. At the end of the hallway is a single lamp on the wall.
Check out the rooming page for more information!
Laundry Room
The laundry room has a wall full of washers and dryers, similar to the kind you'd find in a laundromat. Some of the machines don't work, some don't open, and one of them in particular seems like it's always full of water. However, participants will find all items necessary to clean their clothes including detergent, fabric softener, bleach, buckets, washboards and dryer sheets.
Kitchen
The kitchen is state of the art, full of futuristic appliances. Seriously, you’re not even sure what some of these things do. There’s a fridge, two full stove and oven combinations, a walk in freezer, and a pantry. The fridge is always stocked with fresh ingredients, though every once in a while you might find a rotting vegetable or two. Don’t worry, just close the fridge and reopen it, and everything will be fresh again!
Against the opposite wall of all the appliances, however, is a vending machine. It’s touch screen activated. Through a series of menus you can build your own meal that will pop out of the conveyor belt portion of the machine, hot and freshly prepared. You can even pick options that will bundle it up to go. Any food you can think of is on this machine, including foods from home (though if it’s from a restaurant, it’s off-brand. McRonnie’s, anybody?)
Rec Room
There’s just about every form of entertainment you can think of in here. One section has bean-bag chairs and these podchairs. An entertainment cabinet with a TV in it has various movies, video games and board games tucked away inside the drawers. During the initial weekend here, the TV only plays A Recipe for Seduction, presented by KFC. There’s a mini-fridge in the corner with junk food and energy drinks, and an abundant amount of whipped cream cans.
Another section has a couple of knock-off arcade machines, a Dance Dance Revolution machine, table tennis, air hockey, and a basketball hoop.
There’s also a switch on the wall. If you press it, oops, there goes gravity! Enjoy the anti-grav effect. It won’t turn off for an hour.
Gym
GET SWOOOOLE. A spacious room covered in some areas by sturdy floor mats. There’s a smaller boxing ring near the center, complete with mouth guards, head guards, and boxing gloves. Along the walls are various exercise equipment: treadmills, weights, stair masters, and aerobic bikes. Near the ceiling are two pull-up bars for the gals and bros who enjoy competing romantically with their gym partners. For those who want a more relaxing exercise, one corner has a cabinet with yoga mats. In any clear space of wall, there are motivational posters illustrated with buff moogles saying, YOU CAN DO IT! and HANG IN THERE! and MUSCLE MILK GET SWOLE!
Music Room
A large room full of musical needs. One side is neatly organized with one of different musical instruments: a rolling piano, brass, woodwinds, strings, and percussion; if it can play in a band or orchestra, it can be found. There are several three-ring binders of sheets of music from different characters' worlds. On the other side of the room, there's a DJ set-up: a large turntable with thumping audio hookups, and controls for show lights. Unfortunately, the only thing the DJ table plays are frustratingly catch tunes.
In the middle of the room is a slightly raised platform for dancing or playing in groups. Some folding chairs and music stands can be procured from the back wall.
Simulations
This room is completely empty save for the podium in the middle of the room. If you approach this podium, an outline of a hand appears on the top. Upon pressing your hand to this, you’ll hear a voice explain to you that whatever you can dream up can become reality in this room. Go buckwild with virtual reality - it feels, smells, looks, sounds and tastes real.
Just uh, be careful not to get stuck in here. Sometimes you lose track of time, and you end up losing several hours of your life just trying to relive your finest moments. That’s bad, right? Seems like it might be a bad idea to give that much power to one room.
Command Bridge
There are so many buttons and touch screens and levers and switches in here! But none of them budge when you touch them. Everything seems to be running pretty efficiently, though? Occasionally something beeps or flashes, and a button will press, and the beeping will stop. At least someone knows what they’re doing, even if you can’t seem to see them.
There’s also a captain’s chair in the middle of the room. Engage.
Conference Room
Not much here. There’s a long glass table at the head of the room with eight comfy, black office chairs behind it and a large flatscreen TV on the wall above. Two more tables line the walls to the left and the right of the entrance, several chairs available to hold at least forty people. There is also what appears to be a window on the left wall, though there is nothing of interest to look at. Just plain darkness.
Execution Hall
This room branches off from the conference room via a small, airsealed door. Once two people pass through the threshold the door locks tightly and the lights flicker on to reveal a consistently-changing room. There is a window for observation, but the glass cannot be broken. This room can only be accessed on Sundays during a certain hour.
Second Floor
Third Floor
Fourth Floor
Fifth Floor
Sixth Floor
Seventh Floor
Eighth Floor

ITEM THEFT/PROPERTY DAMAGE
FIRST FLOOR
Experimental Holding
You hear the quiet hum of machinery upon entering this room, and find it coming from the many transparent pods installed within it. They line the walls from floor to ceiling, and contain figures both familiar and unfamiliar; pipes filled with a blue liquid run throughout the room, attached to every pod and to the center console. The vast majority of these bodies appear to be identical, but for some reason, you can’t tell exactly what these figures all look like. The rest of the bodies are-- you? Each and every one of them is unconscious, both your clones and the unfamiliar ones, and the controls in the center of the room appear to be a different kind of technology than you might be used to. Mess with it at your own risk; you’ll find that sometimes, when you glance away, you’ll look back to find a pod is suddenly empty. Look closer, and it’s occupied again.
Let the mods know if you try to interfere with the pods!
Planetarium
When you enter, this room seems completely dark-- until, one by one, pinpricks of light appear above you. They begin to appear faster and faster, until a galaxy full of stars provides a soft, dim glow, just enough to see by. There’s seating in the form of both chairs and mats upon the floor, and if you bring in another source of light you’ll be able to read the star charts posted here and there on the walls below the sky. They’re only about six feet high, but if you try to reach above them, you will touch nothing; you can’t reach the ceiling of this room, if there is one, nor can you touch whatever the stars are presumably being projected onto.
If you can find the appropriate button on the wall, the floor and walls will disappear to give you a full, three-dimensional view of space, complete with a model of an unfamiliar planet system floating gently above you. You’re still standing on something solid, and the seating is still here, but only if you’re actively using it; the models can be moved around with a gesture of your hand, or replaced with constellation charts.
???
When you enter this room, at first you see nothing but darkness-- there’s the sensation of something solid beneath your feet, and you can walk forward, but it takes a minute for your eyes to adjust. Shortly after you enter, the area will begin coming into view; the lighting remains dim, and it’s difficult to tell if whatever light source exists here is tinted purple, or if it’s just that everything here is purple. You’ll find you’re standing on an outcropping of a rough, unpolished crystalline material, with more formations of it visible in what passes for the ‘sky’. There are no clouds, no stars, no celestial objects. Just the occasional hint of what appears to be something like a purple miasma, and the glint of more crystal in the distance. The surface you stand on appears to keep forming beneath your feet as you walk, if you feel like exploring, but… it seems like there’s nothing else here.
Security
A smaller room with two walls covered by computers tied into security cameras throughout the unlocked area. The computers on one side show all of the miscellaneous rooms, and the computers on the opposite side are black aside from the occasional flicker of a single one.
SECOND FLOOR
Opium Den
A somewhat spacious room where sweet-smelling smoke hangs in the air. The floor is a vibrant red carpet covered by a large, Persian rug with fine golden details; the walls are covered by soft red wallpaper. Four couches are turned facing each other in a group, and on the long, dark wooden table between them sits two hookahs with four pipe tubes a piece. Between them is a bowl of hot charcoal briquettes, and two pairs of tongs.
A paper panel divider is standing off to one wall if needed, the front decorated with a powerful, roaring tiger and Chinese pines. A circular, wooden display stands on the opposite wall; each of the four shelves has a small box with a black brick of opium inside, wrapped in cloth. In one of the bottom drawers, there’s a palm-sized, leather book that explains how to use a hookah to smoke opium. The bricks of opium will replenish when no one is in the room.
A Tea Room
The walls of this room digitally resemble a warm, spring day outside; the grass sways, birds fly by, and the fluffy clouds roll past in the sky. There’s even tickly faux grass carpet extending from wall to wall. In the center of the room are four round tables, capped by white table cloth, and six wrought iron chairs with cushions.
Each table has an array of tiered stands topped with decadent desserts and tiny sandwiches, teacups, plates, napkins, cutlery, and one large teapot. The ceramic teapot is full of hot water, and it can be used to make flavored white, black, and green teas from the loose leaves in little labeled tins and the accompanying nest strainers. There’s honey and sugar cubes for those who like their tea sweet, and milk for those who aren’t lactose intolerant. All of the food and drink will replenish when anyone leaves and returns.
A Circus
This peaked-ceiling room is draped from top to bottom in red-and-white circus curtains. The air smells like popcorn and sweet cotton-candy, and in the distance there’s laughter over the sound of growls and roars. The space is wide and open, filled with various things you’d find in the Big Top: flaming hoops, a tight-rope, the flying trapeze, a stack of juggling pins, a unicycle, and hoola-hoops. In the center of everything, a purple cape, riding crop, and top hat rest on a calf-high podium in the center of the ring. By the flying net and juggling pins is a chest with a red, spiky wig; face paint; a one piece clown outfit with a spade and a heart on the chest; big shoes; and a clown nose.
Near the back is a stage, and a black box with many slits sits off to one side; beside it is a barrel of swords. In a nook on the way to the stage is a purple curtained room filled with pillows, a low table, crystals gems, and a tarot deck.
Medbay
Oh, now this is exciting. The Medbay contains your typical supplies for patching a person up: bandages, gauze, over-the-counter painkillers, braces, splints, syringes, scalpels, suture kits, the works. These can be found in cabinets and drawers along the wall next to two twin-sized beds lined with hospital bed coverings.
However, the most fascinating part about this room are the Pods. A blue sticky-note is slapped to the front of one of them, and it reads:
If you’ve been foolish enough to come to any harm, this will handle it without the need to bother us about your injuries. You need only enter the pod and allow it to do its work.
Should you be dissatisfied with the results, do not take it up with us.
If your character would like to be healed, please fill out this form and reply to the weekly toplevel.
THIRD FLOOR
Jail Cell
It’s… just a cell. Or is it?
At first glance, this room just seems to be a sparsely furnished cell. There’s a bed of hay in the corner, a bucket in the other, and a tray of untouched plastic food near the door. But if you bother to stick around for a few minutes, you might catch flashes of what looks to be a cave wall, the sound of water dripping in the distance.
When you leave the room, you find yourself oddly starving.
Chapel
The vaulted ceiling, marble columns, and impeccable tracery moldings make walking into this room breathtaking. Banks of candles burn on either side of the room, pushed back into the alcoves. A few pews are placed on either side of a long red carpet that leads up to a wooden altar with a rose-colored marble top. On top of it, two more candles burn, and a large gilded tome lays flat. Along the back wall are statues made of alabaster, though if you look at them for too long, your vision starts to go blurry. If you continue to look, the sound of a thousand people screaming in fear overwhelms you. Trying to read the tome on the altar ends in the same result. Spooky.
Biome Garden
The first thing you notice when walking into this room is the smell; a very heavy floral scent pervades the senses. There’s ivy and vines growing up into the ceiling and getting under the metal plates along the wall. In the middle of the room is a gated platform that is overflowing with flowers of all kinds that spill over into the pathway that leads around the platform itself. The whole room is just overgrown, plants hanging from the ceiling, growing up through cracks in the floor, winding through the gates and benches. But the most important thing to note here is that there are rose bushes everywhere. They're in multiple colors. They're lush, their thorns are very sharp, and occasionally, trying to get around them to get out of the room itself is something of an exercise in patience.
There are several benches around the platform that you can use to just sit and take in the fresh air. Oxygen just seems… cleaner, here.
Cargo Bay
This room is full of boxes from floor to ceiling, and there doesn’t seem to be any particular sort of organization. However, it is possible to search through the boxes if you’re careful - seriously though, be careful because some of these towers look ready to fall at any minute. Inside these boxes are computer parts, big metal casings, lab equipment, and occasionally, a sort of fleshy mold that grows in the corners.
Sometimes, however, you might find something else. (If characters search the boxes, please inform the mods!)
FOURTH FLOOR
Library
This room is the perfect place for those looking for a quiet place to study. Rows upon rows of shelves line the room, each crammed with an extraordinary amount of books. Many of them are nonfiction, but every now and then you can find fictional novels in various genres. Strangely, you can also find quite a decent amount of manga and a few anime DVDs. The room also has a few comfortable couches and plush chairs, along with wooden tables equipped with small lamps for late night reading.
Dog Park
This room almost doesn’t even seem like a room at all because the moment you step inside all you see is grass for forever. Grassy hills, dirt running paths and small little ponds of water make up a majority of this room but more importantly there are several dogs freely roaming the area. Dogs of all sizes can be found here, and most of them are very friendly and ready to play! You may wish to be careful though, because there’s something a bit…off about them. Did that chihuahua just jump 10 feet in the air? Why is that pomeranian dashing at mach speed? Oh, and watch out for the fire-breathing rottweiler. Assorted kiosks around the park are equip with everything you need including dog food, leashes, and toys. Be sure to give these furry friends plenty of love and affection and they’ll be loyal for your time here.
Airport Terminal
Even if you can’t quite leave this place, you can get the full experience of visiting an international airport right inside this room. The terminal stretches for a good mile, somehow, and though it’s fairly empty quiet music can be heard from speakers in the ceiling for general ambiance. Little kiosks of snacks, beverages and small souvenirs can be found lining the long aisle and there are several rows of chairs to sit in and look out the large, picturesque window. Oh, and speaking of the window, it seems as though the scenery outside is changing. In one part of the terminal, you might see the sunny beach of a tropical island. In another part, you can catch a glimpse of beautiful sakura trees in full bloom. The seasons and locations seem to change at random to reflect your mood. Where would you like to go today?
Research
A lab. There are several big, intimidating computers that are all locked. They require a password to get into them. If you’d like to try to hack these, let the mods know! Otherwise, there are a few tables with microscopes, beakers and weird glass tubes on them; two examination tables connected to what look like IV drips; and a big glass container against the far wall. Inside the glass container is a slimy mass of… something. It shivers when you look at it.
There’s also a machine which resembles an MRI scanner. It won’t open, but there’s a gross sort of fleshy mold that creeps out from inside.
There are stairs to the right which lead to the...
Observing Room
Connected to the Research Lab is a room made entirely of glass. Don’t worry, it’s very thick. Peering out of the glass gives a better view of space around the ship. There’s a telescope and a chair, and various star charts spread out over a desk in the middle of the room. In the distance, stars shine and shimmer, and sometimes meteors race by. Here and there, planets can be picked out both by the naked eye and the telescope, but none of them seem familiar.
FIFTH FLOOR
The House
This room appears to be… a perfectly normal home, though the decor leaves much to be desired. Both of its two floors are filled with antique furniture and knick-knacks, crocheted throws on the couches and other furniture, with paintings of cozy little villages and landscapes framed on the walls. The beds in the spare rooms are carefully made, although on the upper floor, everything seems a little dusty and there’s a layer of it on top of those folded blankets-- looks like it doesn’t see much traffic. The lower floor, on the other hand, is clean and well-kept. There appears to be a door to the basement, but it is locked and will not budge. Overall, this is just a comfortable place to spend some time…
Though the longer you stay, the more you’ll notice things amiss. Doors are open that you didn’t leave open. The lights flicker off and on. A message is written in the dust on a nightstand, telling you hello, asking if you’re going to stay a while-- before it disappears, leaving a layer of undisturbed dust behind. Glance into a mirror, and you might catch the vague shape of something behind you.
Nothing will attack, though, no matter how long you stay. The worst that might happen is getting smacked with a cabinet door.
The Woods
It’s difficult to tell how far these woods stretch, thanks to the dense fog. You enter into a clearing, with a fallen log to sit on and a gentle rain falling; it’s chilly out here, though not outright cold, so you may want another layer or two to stay out here. If you decide to explore, you’ll find that the farther you wander, the harder it is to tell where you are or how far, exactly, you’ve walked. Landmarks shift, and there are indistinct shadows out there in the trees, with an occasional echoing howl coming from nowhere in particular. You might hear footsteps behind you if you run, but if you look, no one else is there… and if you look away from any companions you came with, you might find yourselves suddenly separated. You can call out to each other, but it’ll be difficult to tell where their voices are coming from.
However, you will eventually enter the same clearing you started from, even if you’re sure you were going in a straight line. There will be fresh footprints in the dirt there, but they aren’t the same size as anyone present.
The City
Welcome to what appears to be a modern city! Here you can find just about anything you would expect-- shops, restaurants, entertainment-- though none of it can exit the area with you. Enjoy your time hanging out here, if you can!
Because it all seems off, in ways that become immediately apparent when you’re paying attention. The streets have other people in them, but they do not respond to you, and several of them are just going about their business despite a bleeding wound in their chest, or missing parts, or other blatant causes of death. You can see bloodstains scattered around the streets and buildings, but they can’t be wiped up, and you don’t trail blood if you step in a puddle of it. Here and there, you’ll be abruptly faced with the scene of an indistinct figure’s death which appears to play on loop in the spot where it happened… and on rare occasions, you’ll find a shade that’s not simply going about its business, haunting passers-by who are incapable of seeing it. Death is everywhere, here, but nobody else seems to be acknowledging it-- sometimes people even walk right through each other.
If you can get past all that, though, it’s a lovely city!
Life Support
This room is deathly silent. There are 38 pods lined against the walls. Inside each pod are the familiar faces of those you’ve made friends with here. No matter what you do, the glass is unbreakable, and it is impossible to get them out of these pods. Next to each pod is a panel. There are three tabs on the touch screen: the first is the information on their profile, the second is glitched out, and the third is a screen that simply reads: END SUPPORT? with a Y/N choice. Both options are greyed out.
SIXTH FLOOR
The Fields
The mystical light in this room comes from the luminescent plants, and the fluorescent crystals growing all along the floor, the walls, and the ceiling. Moss is underfoot, and covers the entire floor as well as the gentle hills made out by the room. It looks as if a great distance can be traversed; however, it is only an illusion created by the digital wall at the back. Many statues can be found all over, but they are either covered too heavily in vines, or are too broken to make out. A chilly, but clear river runs across the ceiling overhead; its water spills to the floor in places and collects in very shallow puddles. (If a character stands under, or drinks the water, let the mods know!)
There is a sign here by one of the river puddles that says: DO NOT DRINK OR TOUCH THE RIVER!
A Pool
A room with nothing but a pool filled with opaque, scarlet-colored liquid. The red water will stain skin and clothes for a while, but wash out eventually, and it smells like iron and sulfur. The perimeter of the pool is about a foot wide, and the pool can be walked around on all sides. There’s no ladder, or steps in and out. Anyone who stands by the pool for longer than a few minutes gets a feeling of heavy melancholy. (If a character takes a dip in the pool, let the mods know!)
A Spa
A place of true zen. The air of the spa room is always at peak room temperature, not too warm, not too cold. At the back is a wall fountain with a pleasant, trickling stream, and a pool of lazy koi. The lights are dim, and flicker like candlelight. At the door, a podium with a laminated piece of paper gives a list of what can be done here, so long as it’s asked: massage therapy, skincare, body treatments, waxing, cosmetics, and gratification.
There are towels, robes, and two cushioned tables used for massages which allow couples or friends to enjoy something together. Near the back to one side is a rounded soaker pool. Anyone who lies on the tables will get the treatment of their choice from a mysterious, unseen presence who seems to have more than two hands. Hm. While they are very professional, if asked for “gratification,” they will gladly offer sexual stimulation and release.
If anyone asks for "cosmetics," they will be treated to a beautiful face of clown makeup! Otherwise, there is a long table at the side of the room with all kinds of makeup and nail polish which can be used and taken at leisure.
SEVENTH FLOOR
Infinity Closet
There’s a shitton of clothes in here. Surprise?
This room seems to go on forever; the back wall is next to impossible to reach. There are styles of clothes from every era, in a million different colors, hats hanging from the walls, necklaces and bracelets in bins - in fact, it’s a little more like a thrift shop than a closet. Still, anything you can think of will be here, from cowboy outfits to thongs. Somewhere in the mess of racks and displays are fitting rooms, for those inclined to indulge in the illusion of privacy.
Indoor Beach
You might be asking yourself: how is there a beach in this place? Good question.
Anyway, there’s a metal platform right up against the door that leads into this room, and stairs that lead right down into very real sand. It appears to be an actual beach, rather than just sand thrown on top of the floor, and goes down a good six feet before you hit something that feels like rock. If you wander out further, there are a bunch of beach chairs and umbrellas to relax under, as well as a cove of rocks that provide some measure of privacy from the rest of the beach itself. Past these are the actual waves, and here’s the thing - the waves go out about fifty feet before dropping off sharply into space. Literal space, with stars and planets in the distance.
Let the mods know if you try to go past the fifty feet!
Casino
A skeezy casino with neon lights and a smoky atmosphere. The second you walk in, your clothing turns into something formal and glitzy, like something out of a heist film. It’s your typical layout - slot machines in one section, card tables in another, all laid out on top of some truly horrendous clown vomit carpet. It’s loud and chaotic here, like there’s a crowd playing at each table and at every machine; you can hear people chatting idly as they play poker or the sound of people kicking the slots machines. You can actually play everything in this room! The slot machines actually work (and they don’t take any money or tokens) and the tables have invisible players that you can compete against. Platters with alcohol, appetizers, and joints (yes, the weed kind) float around the tables for your enjoyment.
And you can actually win cash from these games, too. The cash is M*nopoly money, but still. If you head over to the redemption counter, you can trade in the money for a selection of prizes that you might find at a very popular children’s arcade run by a rat. Plastic spiders, sticky hands… the works.
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EIGHTH FLOOR
The Machine
This room is nearly empty, all white walls and cold floors, except for the large machine in the center. A tall blue circle sits in the center, hollow in the middle, and two chairs are attached on either side. The chairs face opposite from one another, and there are a series of cords and wires attached at the base of each. Above are two ocular devices. When both chairs are occupied and the devices are worn, two people will be put to sleep and gain access to one another's dreams. Though your dreams may not appropriately reflect everything in your real life, you may wish to be careful. Additionally, your dreams may be cut short. You are only allotted five minutes.
Please let your mods know if you go beyond five minutes.
Outdoor Shrine
The soothing clack of a wooden fountain echoes throughout this room, and as you step inside you’ll find yourself greeted with the open area of a beautiful Japanese shrine. Trees shade the area and a few wildflowers bloom, marking the path forward to the shrine itself guarded by stone guardian dogs. This is a nice, quiet place to think and reflect on the things troubling you. Perhaps the gods will hear your prayers? Just be sure to thank them when you leave.
PC Cafe
The scent of fresh-brewed coffee is the first thing you’ll notice upon entering this room. On the back wall is a coffee bar where patrons can get coffee, tea, and boba on demand. Along each side wall is a row of PCs, all set up to connect to one another. While you can’t use these PCs to send emails or check on news about the outside world, you can browse fanfiction websites, a video-hosting site, and social media such as that one popular microblogging site and that really big forum built with sub-forums. Best of all, these computers are set up to play videogames including that one really popular game where you can mine for materials and craft whatever you want. Isn’t it more fun to play with friends? Try survival mode and see who’s the best!
THE TIP