GRAVEYARD ✨
POPULATION: GHOST TOWN
You die - and then you wake up.
For a second, it feels as though you can't breathe, and then your head breaks the surface. You crawl out of a pool of blood and into a large, crystalline room. Moving images play across the crystal walls, and if you watch close enough, you'll realize that you're seeing the land of the living; a familiar space station with familiar faces. You can watch these images for as long as you'd like - there are several very large benches (as in, you have to climb them to sit on them) around the room for you to rest on while you do.
Regardless of how you died, it seems as though you're not quite gone completely. You're in one piece, at least. That's good news. However, your surroundings are not exactly what you remember.
When you exit the first room, a bleak, empty city sprawls out ahead of you.
The city itself is large. The framework of it seems to tower higher and higher than you can see, up into the black opal sky that shivers and curls every so often. A river entirely made of blood runs through the city, winding around buildings and ending at the crystal room. The most noticeable thing about the buildings themselves is the fact that thorny vines made of pure white steel dig into the walls and floor, cracking the foundations.
The residential building is worn down and old. It's two floors, and has a few small studio apartments built for one or two people to live in. The beds are extremely uncomfortable. It has a communal area downstairs, but the TV is broken, and the couches are torn apart. Sometimes, this building feels obscenely hot in temperature, and smells like rotten eggs.
The grocery store is your typical convenience store. There's a large selection of food in this area, but it all tastes the same - like chalk. On top of this, every so often there will be bloodstains on the walls, the floor, and the displays. They change in size and location, each time you enter the store.
The clothing store is thrifty in nature. All the clothes here are uncomfortable and scratchy, and don't fit quite right. While you're here, time feels... weird. Distorted, almost dreamy. As you're picking out clothes and trying them on (no money needed, just take what you want), you swear you can hear a gunshot in the distance.
Enjoy your time in this city, and remember...your story isn't quite over yet.

PINBALL HAUNT LET'S GO
[When Omi approaches, they look over their shoulder.]
Ah, do you want to play?
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I haven't done as much as you, but sure.
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[Douman steps away.]
You're probably better than me. This is a modern thing, isn't it?
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Haha. It's modern, but not that modern to me. People play a lot more video games when I'm from.
[Omi's hobbies are more crafts than this.
But at least he doesn't immediately lose the ball.]
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Video games? Ahh. But that's all on the screen, right? This requires more dexterity.
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[The ball is still in play! It's 100% week. He's actually trying so hard.]
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You can do it! You can beat my high score! Go, go-!
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[Getting cheered for! At a pinball machine!]
And you've been dedicated to this.
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[Its okay, they will allow themselves a Little bragging.]
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Yes...
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[He doesn't think anybody is as into the pinball machine as Douman.]
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[Just nodding! Also look at Omi's progress...]
Ah, you could be a little quicker on the time of your button presses, Omi...
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[Just a little faster, but honestly, not as good as Douman.]
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[DON'T JUDGE]
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[JUDGE!!!
Still in play though! The ball has not dropped yet.]
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[you haven't experienced the highs and lows of PINBALL, OMI]
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Have you been judging my hands?
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[LIKE COME ON]
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[That's an incredibly stupid thing to say, actually.]
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[CLAP CLAP!]
Focus! You're losing the ball!
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[Right, okay! Back to the ball!
Which he manages to keep in play for a little while longer, before it drops.]
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[But here! A pat on the shoulder!]
You did well. Now...let me try.
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[He takes a step back to let Douman at it.]
Good luck.
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[Just!! Determination! And a pinball addiction!]
[Annnd there they go! Just sticking out their tongue as they concentrate. Blep.]
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