GRAVEYARD β¨
POPULATION: GHOST TOWN
You die - and then you wake up.
For a second, it feels as though you can't breathe, and then your head breaks the surface. You crawl out of a pool of blood and into a large, crystalline room. Moving images play across the crystal walls, and if you watch close enough, you'll realize that you're seeing the land of the living; a familiar space station with familiar faces. You can watch these images for as long as you'd like - there are several very large benches (as in, you have to climb them to sit on them) around the room for you to rest on while you do.
Regardless of how you died, it seems as though you're not quite gone completely. You're in one piece, at least. That's good news. However, your surroundings are not exactly what you remember.
When you exit the first room, a bleak, empty city sprawls out ahead of you.
The city itself is large. The framework of it seems to tower higher and higher than you can see, up into the black opal sky that shivers and curls every so often. A river entirely made of blood runs through the city, winding around buildings and ending at the crystal room. The most noticeable thing about the buildings themselves is the fact that thorny vines made of pure white steel dig into the walls and floor, cracking the foundations.
The residential building is worn down and old. It's two floors, and has a few small studio apartments built for one or two people to live in. The beds are extremely uncomfortable. It has a communal area downstairs, but the TV is broken, and the couches are torn apart. Sometimes, this building feels obscenely hot in temperature, and smells like rotten eggs.
The grocery store is your typical convenience store. There's a large selection of food in this area, but it all tastes the same - like chalk. On top of this, every so often there will be bloodstains on the walls, the floor, and the displays. They change in size and location, each time you enter the store.
The clothing store is thrifty in nature. All the clothes here are uncomfortable and scratchy, and don't fit quite right. While you're here, time feels... weird. Distorted, almost dreamy. As you're picking out clothes and trying them on (no money needed, just take what you want), you swear you can hear a gunshot in the distance.
Enjoy your time in this city, and remember...your story isn't quite over yet.
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If I bite you, will you be quiet about...this Bill injecting venom?!
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Where should I, um, bite, then.
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This is harder than I thought it would be.
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squeezing the sides of his own body?]
Don't rush me! I want the best representation of my sumptuous flavor!
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Bite me on my delicious love handles, asshole!
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Bing it!
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[Gestures for Kaz to lift up his shirt??]
Show me where they are?
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Oh. Yes, I suppose a partial denuding is critical, here... well, don't get any ideas! You're just here to chow down!
[he lifts his shirt slightly on the right side. no homo.]
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Please don't say it like that...
[PLEASE...and just...? Bending down?]
Goodness, you really are short.
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And stop staring and just get in there! You're making it weird!
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[And just opening their mouth and haha! They still! Have the sharp teeth!]
[Just chomping Kaz right on the hip ENJOY YOUR CLITE (CLOWN BITE)]
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[reacting purely to the pain, kaz unconsciously flails, slappin douman a little across the face as he pulls out of his lil clowneybite.]
There! Positive vibes only, please!
[he's holding his shirt up and out of the wound, blood trailing freely down his hip, and on to the top of his pants.]
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[Also Douman draws back, eyes a little glassy as they lick their lips, impressively ignoring the slapping of the face.]
[Sorry, even if Douman is baby now, they...still have Man Eating Tendencies YOU CAN'T JUST QUIT COLD TURKEY]
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I don't mean to say I told you so, but I did tell you, so... fuck yeah!
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[As if in a haze, Douman steps forward, bending in to hold Kaz's face...and meeting his lips with a hungry sort of kiss.]
[Douman doesn't want to be Limbo. But the allure of the darkness they left is too much to ignore, at this time.]
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