GRAVEYARD β¨
POPULATION: GHOST TOWN
You die - and then you wake up.
For a second, it feels as though you can't breathe, and then your head breaks the surface. You crawl out of a pool of blood and into a large, crystalline room. Moving images play across the crystal walls, and if you watch close enough, you'll realize that you're seeing the land of the living; a familiar space station with familiar faces. You can watch these images for as long as you'd like - there are several very large benches (as in, you have to climb them to sit on them) around the room for you to rest on while you do.
Regardless of how you died, it seems as though you're not quite gone completely. You're in one piece, at least. That's good news. However, your surroundings are not exactly what you remember.
When you exit the first room, a bleak, empty city sprawls out ahead of you.
The city itself is large. The framework of it seems to tower higher and higher than you can see, up into the black opal sky that shivers and curls every so often. A river entirely made of blood runs through the city, winding around buildings and ending at the crystal room. The most noticeable thing about the buildings themselves is the fact that thorny vines made of pure white steel dig into the walls and floor, cracking the foundations.
The residential building is worn down and old. It's two floors, and has a few small studio apartments built for one or two people to live in. The beds are extremely uncomfortable. It has a communal area downstairs, but the TV is broken, and the couches are torn apart. Sometimes, this building feels obscenely hot in temperature, and smells like rotten eggs.
The grocery store is your typical convenience store. There's a large selection of food in this area, but it all tastes the same - like chalk. On top of this, every so often there will be bloodstains on the walls, the floor, and the displays. They change in size and location, each time you enter the store.
The clothing store is thrifty in nature. All the clothes here are uncomfortable and scratchy, and don't fit quite right. While you're here, time feels... weird. Distorted, almost dreamy. As you're picking out clothes and trying them on (no money needed, just take what you want), you swear you can hear a gunshot in the distance.
Enjoy your time in this city, and remember...your story isn't quite over yet.
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however, when he sees aoi give sqx a surprise attack shove into a table he...applauds?]
Commentary: Oh, how very proud I am of the fake meatbag. What a wonderful display of unexpected aggression. And here I had thought my lessons had failed to take root in her scrambled programming.
Statement: What an exciting week this has proven to be. I am beginning to like it here.
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Don't call miss Aoi that.
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It is no difference to me, as human pleasure is not my programmed function. [shocking, that]
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[He can't really argue with this because honestly the question of "what's the real difference between humans and highly advanced androids" is a common sci-fi trope.]
I'm just asking you to not call her that.
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Acknowledgement: I am willing to designate her as a meatbag the same as the rest of you, then.
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No way! She's so soft!
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Query: Am I to understand you were not making use of her services?
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What services? No! She just crawled into my--! No! We were besties, I would never...!
[kaz waves his hands in front of his face, blustering with each word.]
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This is just like the great servant war the other day. Why are they doing this?
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Oh, no.
And they're our ex-roommates.
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Statement: Indeed they are. We shall have to see if further violent orchestrations on our part continue to influence them. Oh, this will be a very enjoyable week. I can hardly wait.
[and, because he's learned it now, a thumbs up to kaz]
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Did I get all of that?
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Explanation: A butler, for one, is typically paid.
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[wait
what about sadie
wait what the fuck]
...Or... do I?
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Query: Is your "mechabutler" fitted with a restraining bolt?
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Statement: They are *very* annoying.
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