probe: (Default)
πŸ”«πŸ‘½ ([personal profile] probe) wrote2020-12-09 02:05 pm

GRAVEYARD ✨





POPULATION: GHOST TOWN



You die - and then you wake up.

For a second, it feels as though you can't breathe, and then your head breaks the surface. You crawl out of a pool of blood and into a large, crystalline room. Moving images play across the crystal walls, and if you watch close enough, you'll realize that you're seeing the land of the living; a familiar space station with familiar faces. You can watch these images for as long as you'd like - there are several very large benches (as in, you have to climb them to sit on them) around the room for you to rest on while you do.

Regardless of how you died, it seems as though you're not quite gone completely. You're in one piece, at least. That's good news. However, your surroundings are not exactly what you remember.

When you exit the first room, a bleak, empty city sprawls out ahead of you.

The city itself is large. The framework of it seems to tower higher and higher than you can see, up into the black opal sky that shivers and curls every so often. A river entirely made of blood runs through the city, winding around buildings and ending at the crystal room. The most noticeable thing about the buildings themselves is the fact that thorny vines made of pure white steel dig into the walls and floor, cracking the foundations.

The residential building is worn down and old. It's two floors, and has a few small studio apartments built for one or two people to live in. The beds are extremely uncomfortable. It has a communal area downstairs, but the TV is broken, and the couches are torn apart. Sometimes, this building feels obscenely hot in temperature, and smells like rotten eggs.

The grocery store is your typical convenience store. There's a large selection of food in this area, but it all tastes the same - like chalk. On top of this, every so often there will be bloodstains on the walls, the floor, and the displays. They change in size and location, each time you enter the store.

The clothing store is thrifty in nature. All the clothes here are uncomfortable and scratchy, and don't fit quite right. While you're here, time feels... weird. Distorted, almost dreamy. As you're picking out clothes and trying them on (no money needed, just take what you want), you swear you can hear a gunshot in the distance.

Enjoy your time in this city, and remember...your story isn't quite over yet.


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brightred: (Been thereβ€š done thatβ€š messed around)

forfeits

[personal profile] brightred 2021-03-06 12:28 am (UTC)(link)
[Did you fail a game? Screw up somehow? It's time to pay a forfeit.

Parrot: the person who's being punished must walk to everyone in the room and say "If I were a parrot, what would you teach me to say?" and repeat exactly whatever is said to them. (If someone says a variation of "give me a kiss", the parrot can just kiss them instead). The punishment is over once everyone has given the parrot an instruction.

The Bridge of Love: the person who's being punished must go on their hands and knees on the floor until a couple sits on their back and kisses each other.

Exile: go stand in a corner until someone else is punished.

Kiss your Beloved without making it known: somehow the person who's being punished has to kiss the person they're most interested in without letting anyone else know they kissed them. No one can leave the room. (The usual way it's solved is the person being punished just kisses everyone).

Or because of weekly events just go with "confess the worst thing you've done here that you were trying to keep secret" or "tell someone how you really feel about them".
]
Edited 2021-03-06 00:49 (UTC)